Dive Ball

#0007

Dive Ball

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ItemsSpecial Balls

"A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater."

Effect

Tries to catch a wild Pokémon. Success rate is 3.5× when underwater, fishing, or surfing.

Used in battle : Attempts to catch a wild Pokémon. If the wild Pokémon was encountered by surfing or fishing, this ball has a catch rate of 3.5×. Otherwise, it has a catch rate of 1×. If used in a trainer battle, nothing happens and the ball is lost.

Attributes

CountableConsumableUsable In BattleHoldable

Where to find it

Game abbreviations follow the standard Pokémon series conventions.

Generation III

  • If used underwater , the Dive Ball has a 3.5× catch rate modifier; otherwise, it has a 1× modifier. Since there are no underwater areas in Pokémon FireRed and LeafGreen , it will always have a 1× modifier in those games. In Pokémon Colosseum and Pokémon XD: Gale of Darkness , Phenac Stadium is considered an underwater area, so the Dive Ball has a 3.5× catch rate modifier there.

Generation IX

  • If used while the Pokémon is currently on or in water, the Dive Ball has a 3.5× catch rate modifier; otherwise, it has a 1× modifier. The bonus catch rate only applies to Pokémon that swim in water, or typically walk on land and have entered water.
  • Pokémon that always fly or hover do not benefit from this bonus, excluding instances where a Pokémon typically walks on land, but has an animation of "flying over water" instead of "swimming in water", such as Tropius . [ 1 ]
  • Additionally, the pool of water near the Firescourge Shrine is not properly considered "water" due to a bug, and therefore nothing benefits from an increased catch rate from Dive Balls there, even if the Pokémon would otherwise be eligible.

Generations

Generation IIIGeneration IVGeneration VGeneration VIGeneration VIIGeneration VIIIGeneration IX