Effect
Held: Holder receives 1/8 of the damage it deals when attacking.
Held: Heals the holder by 1/8 of any damage it inflicts.
Attributes
HoldableHoldable Active
Where to find it
Game abbreviations follow the standard Pokémon series conventions.
Generation III
- Whenever the Pokémon holding it deals damage with a move , it restores HP equal to 1/8 of the damage dealt (rounded down, but not less than 1). It will not restore HP if the move inflicts no damage (e.g. using False Swipe on a Pokémon with 1 HP).
- If the holder uses a multistrike move , it recovers HP after each strike, considering the damage from that strike only. Future Sight and Doom Desire do not activate the Shell Bell. The Shell Bell activates even if the move only hits a Pokémon's substitute .
- If a Pokémon steals a Shell Bell with Thief or Covet , it will recover HP for the use of that move that stole the Shell Bell. The Shell Bell activates after the holder recovers HP with a draining move or takes damage from recoil and Rough Skin .
Generation IV
- If the holder uses a multistrike move , it recovers HP after the last strike, considering the damage from all of the strikes at once. The Shell Bell will not activate if the move only hits a Pokémon's substitute . The Shell Bell can heal a Pokémon regardless of Heal Block .
Generations
Generation IIIGeneration IVGeneration VGeneration VIGeneration VIIGeneration VIIIGeneration IX
