TM22

#0326

TM22

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ItemsTM / HM / TR
Teaches Solar Beam

"Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch."

grassspecial

Solar Beam

Requires a turn to charge before attacking.

Power
120
Accuracy
100%
PP
10
Target
Selected Pokemon

Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk.

"The user gathers light on the first turn, then blasts a bundled beam on the next turn."

Introduced in Generation I· Learned by 417 Pokémon

Effect

Teaches SolarBeam to a compatible Pokémon.

Move taught

Per game version, this machine teaches:

  • Red BlueSolar Beam
  • YellowSolar Beam
  • Gold SilverSolar Beam
  • CrystalSolar Beam
  • Ruby SapphireSolar Beam
  • EmeraldSolar Beam
  • Firered LeafgreenSolar Beam
  • Diamond PearlSolar Beam
  • PlatinumSolar Beam
  • Heartgold SoulsilverSolar Beam
  • Black WhiteSolar Beam
  • ColosseumSolar Beam
  • XdSolar Beam
  • Black 2 White 2Solar Beam
  • X YSolar Beam
  • Omega Ruby Alpha SapphireSolar Beam
  • Sun MoonSolar Beam
  • Ultra Sun Ultra MoonSolar Beam
  • Lets Go Pikachu Lets Go EeveeRock Slide
  • Sword ShieldRock Slide
  • Red Green JapanSolar Beam
  • Blue JapanSolar Beam
  • Scarlet VioletChilling Water
  • Legends ZaAerial Ace

Where to find it

Game abbreviations follow the standard Pokémon series conventions.

Generation I

  • R B Y
    • Pokémon Mansion
    Notes: N/AAlso: $ 2500
  • In Generation I , TMs can only be used once.

Generation II

  • G S C
    • Route 27
    Notes: N/AAlso: $ 1500
  • In Generation II , TMs can only be used once.

Generation III

  • R S E
    • Safari Zone
    Notes: N/AAlso: $ 1500
  • FR LG
    • Pokémon Mansion
    Notes: N/AAlso: $ 1500
  • Colo
    • Phenac Stadium Battle 4
    Notes: N/AAlso: $ 1500
  • XD
    • Round 4 of the Realgam Colosseum
    Notes: N/AAlso: $ 1500
  • In Generation III , TMs can only be used once.

Generation IV

  • D P Pt
    • Veilstone Department Store
    Notes: $ 3000Also: $ 1500
  • HG SS
    • Goldenrod Department Store
    Notes: $ 3000Also: $ 1500
  • In Generation IV , TMs can only be used once.

Generation V

  • B W
    • Pinwheel Forest
    Notes: N/AAlso: N/A
  • B2 W2
    • Pinwheel Forest
    Notes: N/AAlso: N/A
  • In Generation V , TMs can be used any number of times.

Generation VI

  • X Y
    • Route 21
    Notes: N/AAlso: N/A
  • OR AS
    • Safari Zone
    Notes: N/AAlso: N/A
  • In Generation VI , TMs can be used any number of times.

Generation VII

  • S M
    • Seafolk Village
    Notes: $ 10,000Also: N/A
  • US UM
    • Seafolk Village
    Notes: $ 10,000Also: N/A
  • P E
    • Pokémon Mansion
    Notes: N/AAlso: N/A
  • In Generation VII , TMs can be used any number of times.

Generation VIII

  • Sw Sh
    • Route 9
    Notes: N/AAlso: N/A
  • BD SP
    • Veilstone Department Store
    Notes: $ 3,000Also: $ 1,500
  • In Pokémon Sword and Shield , TMs can be used any number of times.
  • In Pokémon Brilliant Diamond and Shining Pearl , TMs can only be used once.

Generation IX

  • S V
    • Prize for defeating Kofu
    • West Province (Area Three)
    • TM Machine
    Notes: 3,000 LP Psyduck Down ×3 Surskit Syrup ×3Also: $ 3,000
  • In Pokémon Scarlet and Violet , TMs can only be used once.
  • In Pokémon Legends: Z-A , TMs can be used any number of times.

Generations

Generation IGeneration IIGeneration IIIGeneration IVGeneration VGeneration VIGeneration VIIGeneration VIIIGeneration IX