Moves
waterphysical

Clamp

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Power
35
Accuracy
85%
PP
15
Target
Selected Pokemon
100% effect chance

Effect

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. Rapid Spin cancels this effect.

"This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered."

Introduced in Generation I· Learned by 5 Pokémon