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greninja-ash

#10117

Greninja Ash

Ninja Pokémon

waterdark

"It creates throwing stars out of compressed water. When it spins them and throws them at high speed, these stars can split metal in two."

Height
1.5 m
Weight
40.0 kg
Gen
VI
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Base Stats

HP72
Attack145
Defense67
Sp. Atk153
Sp. Def71
Speed132
Total640

Abilities

2× Weak
electricgrassfightingbugfairy
½× Resists
firewatericeghostdarksteel
Immune
psychic

Damage multipliers vs. water / dark typing. Ability-based immunities (e.g. Levitate) are not included.

Forms · 4 variations

Evolution Line

Battle & Lore Hub

Battle Strategy

Ash-Greninja functions as a premier late-game cleaner and revenge killer that relies on securing a knockout to trigger the Battle Bond transformation. Once transformed, it uses its immense Speed and Special Attack to overwhelm opponents with boosted Water Shuriken and high-base power coverage moves.

Best Used In

Primarily excels in National Dex OU and Generation 7 OU, where it acts as a defining offensive threat and the premier 'Spikes' setter for hyper-offensive teams.

Strengths

  • Highest Speed tier among unboosted common threats
  • Priority Water Shuriken scales significantly after transformation
  • Excellent dual STAB offensive coverage
  • Unrivaled cleaning potential against weakened teams

Weaknesses

  • Extremely frail with poor defensive utility
  • Highly dependent on securing a KO to become viable
  • Vulnerable to common priority moves like Mach Punch and Grassy Glide
  • Hard-walled by specific defensive cores like Toxapex or Ferrothorn

Competitive Tips

  • Equip Choice Specs to maximize immediate wallbreaking power and ensure the first KO.
  • Utilize Spikes to chip down switch-ins like Tapu Fini or Assault Vest Magearna.
  • Run Hydro Pump for raw power, but rely on Water Shuriken to bypass Choice Scarf users.
  • Use U-turn on predicted switches to maintain momentum and chip checks into KO range.
  • Avoid staying in against faster Electric-types like Tapu Koko unless they are in Shuriken range.

Game History

Introduced in Generation 7 via a special Sun and Moon demo, Ash-Greninja was a dominant force in the SM OU tier. While its Battle Bond ability was reworked in Generation 9 to provide stat boosts instead of a form change, its legacy remains tied to its unique anime-inspired transformation.

Trivia

  • It is the only Pokémon whose appearance changes mid-battle based on the friendship lore of the anime.
  • Water Shuriken becomes a multi-hit move that always hits three times and increases in power after transformation.
  • The 'giant orange shuriken' on its back in the anime is represented in-game by the move's animation change.
  • Despite being a 'form,' it cannot be used in official VGC formats that ban 'Special' Pokémon.
  • Its design is based on a Japanese ninja (shinobi) and the concept of 'Kizuna' or the bond between trainer and Pokémon.
  • In Generation 9, the Battle Bond ability was nerfed to no longer change Greninja's physical appearance.

Moves · 81 total

Level-Up

16 moves

TM / HM

61 moves

Move Tutor

4 moves

Where to find· 6 games

X

Pokédex

In this game's Pokédex — wild location data unavailable.

Y

Pokédex

In this game's Pokédex — wild location data unavailable.

Omega Ruby

Pokédex

In this game's Pokédex — wild location data unavailable.

Alpha Sapphire

Pokédex

In this game's Pokédex — wild location data unavailable.

Ultra Sun

1 spot
  • Poni Wilds

Ultra Moon

1 spot
  • Poni Wilds