pangoro

#0675

Pangoro

Daunting Pokémon

fightingdark

"From the slight twitches of its bamboo leaf, it deduces its opponent’s movements. It’s eager to tussle but kindhearted toward its companions."

Height
2.1 m
Weight
136.0 kg
Gen
VI
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Base Stats

HP95
Attack124
Defense78
Sp. Atk69
Sp. Def71
Speed58
Total495

Abilities

4× Weak
fairy
2× Weak
fightingflying
½× Resists
rockghost
¼× Resists
dark
Immune
psychic

Damage multipliers vs. fighting / dark typing. Ability-based immunities (e.g. Levitate) are not included.

Evolution Line

Battle & Lore Hub

Battle Strategy

Pangoro functions as a powerful wallbreaker and slow pivot that utilizes its Iron Fist-boosted attacks to force switches. It relies on its signature move Parting Shot to maintain momentum while lowering the opponent's offensive stats for a teammate's safe entry.

Best Used In

Pangoro excels in lower Smogon tiers such as RU or NU as a wallbreaker. It is also effective in doubles formats where Parting Shot can neuter two opponents' stats simultaneously.

Strengths

  • High base 124 Attack stat
  • Access to the rare pivoting move Parting Shot
  • Iron Fist ability boosts common coverage like Drain Punch and Thunder Punch
  • Powerful STAB Knock Off for utility and damage
  • Scrappy ability allows it to hit Ghost-types with Fighting moves

Weaknesses

  • Critical 4x weakness to Fairy-type moves
  • Low Base 58 Speed makes it easily revenge killed
  • Poor Special Defense leaves it vulnerable to special attackers
  • Lacks reliable recovery outside of Drain Punch

Competitive Tips

  • Use a Choice Band to maximize its wallbreaking potential, allowing Close Combat to OHKO many neutral targets.
  • Equip a Choice Scarf to surprise faster threats and utilize Parting Shot as a fast pivot.
  • Leverage the Scrappy ability to hit Pokemon like Sableye or Cofagrigus with a powerful STAB Close Combat.
  • Run Knock Off in almost every set to punish switch-ins by removing crucial items like Heavy-Duty Boots or Eviolite.
  • Consider Gunk Shot in the fourth move slot to catch unsuspecting Fairy-type switch-ins like Primarina or Sylveon.

Game History

Introduced in Generation VI (X and Y), Pangoro debuted with a unique evolution method requiring a Dark-type in the party. While it has never dominated the OU tier, it has remained a consistent 'RU' (Rarely Used) or 'NU' (Never Used) powerhouse across Generations VII and VIII, appreciated for its offensive utility.

Trivia

  • Designed after the Bancho subculture of Japanese delinquents, reflecting its aggressive but principled nature.
  • Its evolution method (Level 32+ with a Dark-type in party) is a nod to its role as a 'boss' leading a gang.
  • Despite its fierce appearance, Pokedex entries state it will not tolerate those who bully the weak.
  • Pangoro's leaf serves as a sensory organ that allows it to sense the movements of opponents.
  • Serena/Shauna in the anime owned a Pancham that was often at odds with Chespin, though it never evolved into Pangoro.
  • It is one of the very few non-Dark-type starters' evolutions to naturally learn the move Parting Shot.

Moves · 120 total

Level-Up

8 moves

TM / HM

24 moves

Move Tutor

8 moves

Other

80 moves

Where to find· 10 games

X

Pokédex

In this game's Pokédex — wild location data unavailable.

Y

Pokédex

In this game's Pokédex — wild location data unavailable.

Omega Ruby

Pokédex

In this game's Pokédex — wild location data unavailable.

Alpha Sapphire

Pokédex

In this game's Pokédex — wild location data unavailable.

Sun

4 spots
  • Alola Route 10
  • Alola Route 11
  • Alola Route 17 Northeast
  • Alola Route 17 West

Moon

4 spots
  • Alola Route 10
  • Alola Route 11
  • Alola Route 17 Northeast
  • Alola Route 17 West

Ultra Sun

2 spots
  • Alola Route 10
  • Alola Route 11

Ultra Moon

2 spots
  • Alola Route 10
  • Alola Route 11

Sword

2 spots
  • Dappled Grove
  • Rolling Fields Main

Shield

2 spots
  • Dappled Grove
  • Rolling Fields Main